Posts tagged ‘simpod’

Star Citizen 1.1 Is Live! Here’s The Rundown


In case you haven’t heard, Star Citizen 1.1 went live today! And that’s actually one of the biggest changes – Cloud Imperium has taken to naming it Star Citizen instead of Arena Commander due to the expanded activities we’ll soon all be enjoying in the ‘verse. Wether it’s throwing down in Star Marine or walking the malls of Area 18, the first-person universe is, in fact, coming together!

Here are the highlight of Star Citizen 1.1 that you need to know:

New Installer

The bad news is that you have to re-install Star Citizen from scratch. But the good news is that you have to re-install Star Citizen from scratch! Yes, you have to delete your current install of Star Citizen, but the new one you download will be much cleaner and more optimized, without all of the bloat that has crept in over time. The CIG QA department has a handy and simple guide to help you through the uninstall and reinstall process right here.

If you encountered any issues installing the new client, CIG cites some bad data on their content delivery network, and has since remedied the situation. If your download failed, you can find out more information here.

Rental Equipment Credits & Electronic Access

The new currency system for Arena Commander (as well as the upcoming Star Marine FPS module) is available. Rental Equipment Credits, or REC, are earned for playing the game.

Using this new currency, players can rent ships as well as weapons and shields through the new Electronic Access (EA) store. Each rental lasts for seven 24 hour periods and can be renewed at a discount.

As a nice bonus, players are granted 5,000REC to spend in the EA store as they see fit!

New Ships

Star Citizen 1.1 brings with it two new ships which you can purchase!

The newly-revamped Retaliator will now show up in your hangar, and the Gladius is now ready for flight & fight in Arena Commander.

Both of these are purchasable on the Pledge store for real money as permanent additions to your hangar, and the Gladius ROM for Arena Commander is available on the Electronic Access store for just 9,000REC.

The SimPod

Every hangar now comes with its very own SimPod! This new device is where you’ll access Arena Commander as well as Star Marine when it hits. You can no longer enter your ship to jump into Arena Commander.


New Character Rigging

One of the chief complaints about Star Citizen so far has been the character animation. Well, it was always intended to be a placeholder and today we get a much better animation rig. Bask in the glory as you run around your hangar or exit your ship on one of the landing platforms!

New Damage System

The new damage state system is in place with the Gladius, but will be applied to other older ships over time. If you haven’t seen the preview, check it out below!

New Landing System

Something that has been missing so far is a systemic way for players to land their ships. That all changes with Star Citizen 1.1, which introduces a brand-new landing system. When toggled away from combat mode, this new system includes UI elements to assist players with manual landing procedures.


Additional landing pads have been added to free flight modes and some are governed, which means players will need to request access to land, much as they would landing on a planet or docking with a space station.

New Weapon Mounts

This release sees the all-new weapon mounting system, designed to make things easier to understand and also alleviate some of the disparity between gimbaled weapons (ones you can aim independent of your ship) and fixed weapon mounts.

The jury is still out in wether this system is easier to understand, but it does make sense and afford realistic weapon customization across the entire range of Star Citizen ships. You can read a detailed design document on the weapon mount system here.

New Pilot’s Guide

This is a must-read if you’ve never read the previous version of the manual. This updated PDF can be found here.

Needless to say, this is a massive update to Arena Commander and sets the stage for all of the exciting things coming later this year. With the Star Marine FPS module due very soon, and the social module in April, Star Ciitzen is starting to feel like a complete game.

Now, perhaps its time to build that new PC…

Arena Commander 1.1 Is Live On The PTU


ArenaCommanderLogoSkinnedWhat shiny, new toys do we find ourselves waking up to on this fine PAXmas morning?  A brand-new build of Arena Commander, that’s what!

Arena Commander 1.1 has been released to the PTU for players to get their hands on. So what’s new with this release?

For starters, you no longer access Arena Commander through entering the cockpit of your ship. Instead, you have a shiny new Simpod in your hangar where you’ll access AC as well as the upcoming FPS module.

There's a new toy coming to your hangar. Meet the Simpod.


Arguably, the biggest feature of AC 1.1 might be the Rental Equipment Credits (REC) system. This system, which was announced a few weeks ago to some controversy, allows players to earn REC, a new in-game currency, just for playing Arena Commander (as well as the upcoming FPS module.) These credits can then be spent to “rent” ships and weapons inside of Arena Commander, allowing players to fly ships and use weapons without buying them by pledging real cash.

There are some other highlights as well, such as the ability to now fly and fight with your Gladius, the initial stages of the new damage state system, multi-player free-flight (now, with automatic and assisted landing and more platforms) and a ton more! Check out the full AC 1.1 patch notes over on the RSI forums.

Chris Roberts Weighs In On Rental Equipment Credits




Chris Roberts took to the official Star Citizen forums tonight in response to Friday’s design post about the Rental Equipment Credit (REC) System. It seems that some players were concerned with the way it was being handled, but it turns out a good chunk of confusion may have been the primary source of the frustration.

In short, the REC design post described how players would be able to earn in-game Rental Equipment Credits — REC — just for playing Arena Commander (and the FPS module in the near future) in certain ranked game modes. These credits could then be spent on things to use in Arena Commander without spending real money  on a pledge, or with UEC credits players may have earned with a pledge package or bought with real cash. Besides REC, players can be awarded medals for their prowess in these matches — which, in turn, could award bonus REC.

With Arena Commander via the SimPod being a permanent part of the game in the future, even when the Persistent Universe launches, this is a system they were planning on delivering later anyway. Roberts explains:


We are specifically implementing a way for backers to earn ships via gameplay much earlier than we originally planned because this has been one of the main community requests. But it does take engineering time both on the client, the game servers and the web platform, which means it costs money – and takes away engineering time that would be spent on other aspects of the game.

In our view it is worth the investment as it will allow someone that has supported the game to have the same choice that they will have in the final game to play the game to earn new ships and items or if they don’t have the time to do this pledge for new items, which supports the ongoing development and running costs of the game (and yes 300+ people, petabytes of data and dozens of servers are not free).


Further in the original post, it was explained that the rental equipment that players purchase would last for 7 days of “real time.” This seemed to be the primary source of confusion for players, and Roberts took the opportunity to further clarify in his forum post:


One thing that wasn’t clear from the Friday post was that REC time is not real life time – its based on daily play. A week in REC is not necessarily a week in real life as the 7 days don’t need to be concurrent. If you log in over 7 days over a month that would be the same as logging in for 7 consecutive days. The example in Calix’s design overview of needing about 7 hours to “earn” a Hornet for a week was on the rational that playing 1 hour a day for 7 days would earn you a Hornet to fly for 7 days. Seems a pretty fair trade off – especially for a ship that others have contributed $110 for the right to fly the same ship in the PU and AC.


This means that players end up with 168 hours of actual play time for their rental purchase.

Still have questions or concerns? Head on over to the Star Citizen Base forums thread to discuss.