Posts tagged ‘arena commander’

Arena Commander 1.1 Is Live On The PTU


ArenaCommanderLogoSkinnedWhat shiny, new toys do we find ourselves waking up to on this fine PAXmas morning?  A brand-new build of Arena Commander, that’s what!

Arena Commander 1.1 has been released to the PTU for players to get their hands on. So what’s new with this release?

For starters, you no longer access Arena Commander through entering the cockpit of your ship. Instead, you have a shiny new Simpod in your hangar where you’ll access AC as well as the upcoming FPS module.

There's a new toy coming to your hangar. Meet the Simpod.


Arguably, the biggest feature of AC 1.1 might be the Rental Equipment Credits (REC) system. This system, which was announced a few weeks ago to some controversy, allows players to earn REC, a new in-game currency, just for playing Arena Commander (as well as the upcoming FPS module.) These credits can then be spent to “rent” ships and weapons inside of Arena Commander, allowing players to fly ships and use weapons without buying them by pledging real cash.

There are some other highlights as well, such as the ability to now fly and fight with your Gladius, the initial stages of the new damage state system, multi-player free-flight (now, with automatic and assisted landing and more platforms) and a ton more! Check out the full AC 1.1 patch notes over on the RSI forums.

Chris Roberts Weighs In On Rental Equipment Credits




Chris Roberts took to the official Star Citizen forums tonight in response to Friday’s design post about the Rental Equipment Credit (REC) System. It seems that some players were concerned with the way it was being handled, but it turns out a good chunk of confusion may have been the primary source of the frustration.

In short, the REC design post described how players would be able to earn in-game Rental Equipment Credits — REC — just for playing Arena Commander (and the FPS module in the near future) in certain ranked game modes. These credits could then be spent on things to use in Arena Commander without spending real money  on a pledge, or with UEC credits players may have earned with a pledge package or bought with real cash. Besides REC, players can be awarded medals for their prowess in these matches — which, in turn, could award bonus REC.

With Arena Commander via the SimPod being a permanent part of the game in the future, even when the Persistent Universe launches, this is a system they were planning on delivering later anyway. Roberts explains:


We are specifically implementing a way for backers to earn ships via gameplay much earlier than we originally planned because this has been one of the main community requests. But it does take engineering time both on the client, the game servers and the web platform, which means it costs money – and takes away engineering time that would be spent on other aspects of the game.

In our view it is worth the investment as it will allow someone that has supported the game to have the same choice that they will have in the final game to play the game to earn new ships and items or if they don’t have the time to do this pledge for new items, which supports the ongoing development and running costs of the game (and yes 300+ people, petabytes of data and dozens of servers are not free).


Further in the original post, it was explained that the rental equipment that players purchase would last for 7 days of “real time.” This seemed to be the primary source of confusion for players, and Roberts took the opportunity to further clarify in his forum post:


One thing that wasn’t clear from the Friday post was that REC time is not real life time – its based on daily play. A week in REC is not necessarily a week in real life as the 7 days don’t need to be concurrent. If you log in over 7 days over a month that would be the same as logging in for 7 consecutive days. The example in Calix’s design overview of needing about 7 hours to “earn” a Hornet for a week was on the rational that playing 1 hour a day for 7 days would earn you a Hornet to fly for 7 days. Seems a pretty fair trade off – especially for a ship that others have contributed $110 for the right to fly the same ship in the PU and AC.


This means that players end up with 168 hours of actual play time for their rental purchase.

Still have questions or concerns? Head on over to the Star Citizen Base forums thread to discuss.