In case you haven’t heard, Star Citizen 1.1 went live today! And that’s actually one of the biggest changes – Cloud Imperium has taken to naming it Star Citizen instead of Arena Commander due to the expanded activities we’ll soon all be enjoying in the ‘verse. Wether it’s throwing down in Star Marine or walking the malls of Area 18, the first-person universe is, in fact, coming together!
Here are the highlight of Star Citizen 1.1 that you need to know:
The bad news is that you have to re-install Star Citizen from scratch. But the good news is that you have to re-install Star Citizen from scratch! Yes, you have to delete your current install of Star Citizen, but the new one you download will be much cleaner and more optimized, without all of the bloat that has crept in over time. The CIG QA department has a handy and simple guide to help you through the uninstall and reinstall process right here.
If you encountered any issues installing the new client, CIG cites some bad data on their content delivery network, and has since remedied the situation. If your download failed, you can find out more information here.
Rental Equipment Credits & Electronic Access
The new currency system for Arena Commander (as well as the upcoming Star Marine FPS module) is available. Rental Equipment Credits, or REC, are earned for playing the game.
Using this new currency, players can rent ships as well as weapons and shields through the new Electronic Access (EA) store. Each rental lasts for seven 24 hour periods and can be renewed at a discount.
As a nice bonus, players are granted 5,000REC to spend in the EA store as they see fit!
Star Citizen 1.1 brings with it two new ships which you can purchase!
Both of these are purchasable on the Pledge store for real money as permanent additions to your hangar, and the Gladius ROM for Arena Commander is available on the Electronic Access store for just 9,000REC.
Every hangar now comes with its very own SimPod! This new device is where you’ll access Arena Commander as well as Star Marine when it hits. You can no longer enter your ship to jump into Arena Commander.
New Character Rigging
One of the chief complaints about Star Citizen so far has been the character animation. Well, it was always intended to be a placeholder and today we get a much better animation rig. Bask in the glory as you run around your hangar or exit your ship on one of the landing platforms!
New Damage System
The new damage state system is in place with the Gladius, but will be applied to other older ships over time. If you haven’t seen the preview, check it out below!
New Landing System
Something that has been missing so far is a systemic way for players to land their ships. That all changes with Star Citizen 1.1, which introduces a brand-new landing system. When toggled away from combat mode, this new system includes UI elements to assist players with manual landing procedures.
Additional landing pads have been added to free flight modes and some are governed, which means players will need to request access to land, much as they would landing on a planet or docking with a space station.
New Weapon Mounts
This release sees the all-new weapon mounting system, designed to make things easier to understand and also alleviate some of the disparity between gimbaled weapons (ones you can aim independent of your ship) and fixed weapon mounts.
The jury is still out in wether this system is easier to understand, but it does make sense and afford realistic weapon customization across the entire range of Star Citizen ships. You can read a detailed design document on the weapon mount system here.
New Pilot’s Guide
This is a must-read if you’ve never read the previous version of the manual. This updated PDF can be found here.
Needless to say, this is a massive update to Arena Commander and sets the stage for all of the exciting things coming later this year. With the Star Marine FPS module due very soon, and the social module in April, Star Ciitzen is starting to feel like a complete game.
Now, perhaps its time to build that new PC…