Squadron 42 Story Drop Courtesy Of Chris Roberts (Spoilers!)


March 19th, 2015


At this point, two and-a-half years after the launch of the original Kickstarter campaign, much is known about Star Citizen: we’ve been dogfighting for almost a year in Arena Commander; we’re about to put our boots on the ground in Star Marine; and very shortly, we’ll be shopping ’til we drop in Area 18 on ArcCorp. As Chris Roberts recently stated, it’s all starting to come together.

However, one aspect of Star Citizen has been conspicuously absent from all of the hoopla and information dumps: Squadron 42.

Squadron 42 is of course the spiritual successor to Wing Commander, an offline, single-player mission driven story campaign.
It will introduce players to the Star Citizen universe, along with the locations, ships and characters. Not only that, you’ll be able to play co-op with your friends. Roberts has mentioned the first set of missions for the campaign will release in the fall timeframe of this year.

Outside of those precious , we knew precious little about the campaign. That is, until yesterday.

In an interview over on Blastr, Chris Roberts was asked about Squadron 42. We’re no stranger to Chris’ uncanny ability to answer a question as thoroughly as any human possibly can, but he went even further this time. When asked about the story of Squadron 42, he game some exceptionally detailed information. To the point where I’m sorta mad that I read it! (more…)

PAX East Recap & Roundup


March 8th, 2015


In case you didn’t notice, there’s a PAX happening this weekend! That’s right, PAX East is going on in Boston, and there were indeed Star Citizen things happening. Amazing things. Happy things. Let’s get caught up…

Show Floor

Star Citizen didn’t have it’s own presence on the show floor, but instead opted to bunk in the Logitech booth.  Here, there are demo stations set up so players could get their hands Star Citizen if they hadn’t yet experienced it before. An opportunity to greet some new converts, if you will.

Star Citizen Backer Event

While Star Citizen may have not had a full-on booth of their own at PAX East, Cloud Imperium more than made up for it with a special backer event on Saturday night, held at the Royale night club. And here, my friends, is where they brought the goods.

Chris Roberts took the stage to cheers of backers, and opened by announcing that Star Citizen 1.1 is live on the Public Test Universe. This is an important naming change, as it no longer makes sense to call it Arena Commander when it will be so much more soon — including the FPS and social modules.

Rental Equipment Credits (REC)

After covering some of the mechanical changes in 1.1, Roberts briefly went into the Rental Equipment Credits (REC) system coming with the patch. These credits can be spent in-game through the Electronic Access store so players can try out new weapons, ships and other things. Chris pointed out that Electronic Access (EA) was bought out by Original Systems, and is now a shell of a brand name at this point. Original Systems just uses EA as a digital storefront. Heh.

Improved Damage

If anyone can make damage sexy, it’s Chris Roberts and CIG.

Roberts talked about the tech behind the old damage model, and some of the problems that it could bring, given the level of fidelity of Star Citizen. The new damage model is not only a huge optimization which will allow the system to perform better, but an incredible visual upgrade as well. Check out the video!

Retaliator – Hangar Ready!

No words. Just Watch.

The Ground War & Star Marine Hands-On

The big news, of course, is the FPS module reveal, which has been given an official name – Star Marine!  Star Marine is created by the in-fiction development company interDimension Software (id Software. Get it?)  It will run along-side Arena Commander inside of the brand new Simpod that’s been installed in your hangar.

Chris showed slides of the initial armor and weapons which will be included at the launch of the module. These items will be able to be used in one of two maps; Gold Horizon Platform and Battleshphere.

Battlesphere brings with it zero-gravity gameplay, and makes use of a number of abilities to push and pull yourself around the environment, including a grappling attachment for your pistol. Backers at the event were able to hop into the Battlesphere to play live against some CIG devs, and good fun was had by all!

CIG had hoped to release Star Marine during PAX East, but their pursuit of perfection is keeping it in the oven for a few more weeks. But by the end of March, players should have the first iteration in their hands.

Looking Forward

Star Citizen 1.1.2, to be released in the April timeframe, will bring with it the social module, allowing players to leave their hangar for the first time to explore Stanton, an ArcCorp planet-side landing zone.  It wasn’t confirmed if you will be able to walk around this area with other players yet, but they’d mentioned that at a previous event, so here’s hoping!

After that, around mid-year, players can look forward to Arena Commander 2.0, which will include the much-awaited multi-crew ships.

Toward the end of the year, the first episode of the Squadron 42 trilogy will launch, closely followed by the pre-alpha Persistent Universe. Players will be able to land and trade and interact in about 5 star systems around the galaxy.


There are some other great spots on the web you can check out what’s happening with Star Citizen at PAX East… here are just a few!


While PAX East may be coming to a close, SXSW will be just gearing up – and that’s where we’ll get a deep reveal of the social module. Fans won’t have to wait long – the SXSW event is next weekend!

Stay tuned to Delta Colony for more Star Citizen coverage during SXSW and other upcoming events!

Arena Commander 1.1 Is Live On The PTU


March 6th, 2015


ArenaCommanderLogoSkinnedWhat shiny, new toys do we find ourselves waking up to on this fine PAXmas morning?  A brand-new build of Arena Commander, that’s what!

Arena Commander 1.1 has been released to the PTU for players to get their hands on. So what’s new with this release?

For starters, you no longer access Arena Commander through entering the cockpit of your ship. Instead, you have a shiny new Simpod in your hangar where you’ll access AC as well as the upcoming FPS module.

There's a new toy coming to your hangar. Meet the Simpod.


Arguably, the biggest feature of AC 1.1 might be the Rental Equipment Credits (REC) system. This system, which was announced a few weeks ago to some controversy, allows players to earn REC, a new in-game currency, just for playing Arena Commander (as well as the upcoming FPS module.) These credits can then be spent to “rent” ships and weapons inside of Arena Commander, allowing players to fly ships and use weapons without buying them by pledging real cash.

There are some other highlights as well, such as the ability to now fly and fight with your Gladius, the initial stages of the new damage state system, multi-player free-flight (now, with automatic and assisted landing and more platforms) and a ton more! Check out the full AC 1.1 patch notes over on the RSI forums.

mobiGlas Micro? Apple Watch? You Decide.


March 5th, 2015


At the end of every episode of Around the Verse, Ben and Sandi typically treat Star Citizen fans to an art “sneak peek” at some sort of upcoming hotness… and today’s episode doesn’t disappoint! It’s of particular interest to me since I’m all about the Persistent Universe.

Last month, we learned through a design deep-dive exactly what mobiGlas is. For those if you who haven’t read it (and we totally recommend you do,) it’s an in-game device used by players to get an augmented view of the world around them. Through the use of “apps”, it will help players track bounties, do some shopping, plan your jump route and a whole lot more.

In the article, it was further explained that mobiGlas is a brand-name, owned by in-fiction company MicroTech. There will apparently be other devices with similar capabilities available from other in-world manufacturers, and perhaps that’s what we’re seeing in today’s art sneak-peek.

Screen Shot 2015-03-05 at 6.42.40 PM

If you look closely,  the device clearly has red, green and blue (RGB) “projectors”, presumably to accommodate full-color holographic projections. This is interesting since it was mentioned during the Persistent Universe demo at PAX South, that they’d gone with a ‘blue-ish’ color for holographic projection, as it was pretty much the accepted pop-culture sci-fi standard.

Does this mean that perhaps this is a different type of device? A more advanced version from a different manufacturer? Or maybe it’s a tradeoff – vivid color for limited functionality?

On the other hand… what if it *is* an Apple watch? Cloud Imperium Games has already done a deal with AMD to feature a far-future fictional version of the real company, complete with the AMD logo we all know and love. Perhaps, too, we’ll see at Apple-branded iGlass. Or maybe a TAG Heuer HoloWatch. Would you be ok with that kind of thing? Let us know in the comments below!



February Reports


March 1st, 2015

Fleet Command Report

The month of February seems to have just flown by for Imperium. Fleet Command couldn’t have asked for a more productive month from our Officers. They have been extremely busy with a very special announcement that is due a couple months from now – so watch this space for more on that later!

However that is not the only announcement that we are making today. We are happy to announce the creation of the Specialist position! More details on that can be found here.

Additionally, you may have noticed our fancy news page on the front page is now being populated regularly. We have Lethality to thank for that! Lethality also took some time to organize our social media assets and you can now follow SCB and Imperium on social media!

SCB Twitter

SCB Facebook

Imperium Twitter

Imperium Facebook


Site Downtime


February 25th, 2015

In case any of you were wondering what happened to the site in the past 5-6 hours.

Late last night 11:30pm CST I attempted to upgrade to some of the server software to the most recent version. Soon after I noticed the site was down and the server was responding slowly.

It turns out for an unknown reason at this time that the newest software wasn’t compatible, it’s been rolled back at 5:20am CST and all things seem to be back to normal.

The RSI Orion Mining Platform Has Arrived!


February 20th, 2015


It’s a big day for all of the future Trade & Industry magnates out there. Not only do we learn exactly how mining will work in the Star Citizen universe, but the vessel born for the task — the Orion from RSI — is finally on sale!

Carrying a price tag of $325 and coming with a lifetime insurance policy, the Orion represents the first of the big task-specific ships since the Carrack to reach the concept sale phase.


To go along with the ship, CIG has posted a design deep-dive that’s all about how mining will work in Star Citizen. It speaks of each crew member’s potential responsibility, and what you can do with that delicious ore once you’ve got it in your hold.


There was also supposed to be a new mini-game to play on the RSI website, however a tweet from Ben Lesnick seems to indicate item might have been delayed. No mention for how long.

So, what do you think Imperium T&I? Is the Orion everything you hoped for?

Chris Roberts Weighs In On Rental Equipment Credits


February 15th, 2015




Chris Roberts took to the official Star Citizen forums tonight in response to Friday’s design post about the Rental Equipment Credit (REC) System. It seems that some players were concerned with the way it was being handled, but it turns out a good chunk of confusion may have been the primary source of the frustration.

In short, the REC design post described how players would be able to earn in-game Rental Equipment Credits — REC — just for playing Arena Commander (and the FPS module in the near future) in certain ranked game modes. These credits could then be spent on things to use in Arena Commander without spending real money  on a pledge, or with UEC credits players may have earned with a pledge package or bought with real cash. Besides REC, players can be awarded medals for their prowess in these matches — which, in turn, could award bonus REC.

With Arena Commander via the SimPod being a permanent part of the game in the future, even when the Persistent Universe launches, this is a system they were planning on delivering later anyway. Roberts explains:


We are specifically implementing a way for backers to earn ships via gameplay much earlier than we originally planned because this has been one of the main community requests. But it does take engineering time both on the client, the game servers and the web platform, which means it costs money – and takes away engineering time that would be spent on other aspects of the game.

In our view it is worth the investment as it will allow someone that has supported the game to have the same choice that they will have in the final game to play the game to earn new ships and items or if they don’t have the time to do this pledge for new items, which supports the ongoing development and running costs of the game (and yes 300+ people, petabytes of data and dozens of servers are not free).


Further in the original post, it was explained that the rental equipment that players purchase would last for 7 days of “real time.” This seemed to be the primary source of confusion for players, and Roberts took the opportunity to further clarify in his forum post:


One thing that wasn’t clear from the Friday post was that REC time is not real life time – its based on daily play. A week in REC is not necessarily a week in real life as the 7 days don’t need to be concurrent. If you log in over 7 days over a month that would be the same as logging in for 7 consecutive days. The example in Calix’s design overview of needing about 7 hours to “earn” a Hornet for a week was on the rational that playing 1 hour a day for 7 days would earn you a Hornet to fly for 7 days. Seems a pretty fair trade off – especially for a ship that others have contributed $110 for the right to fly the same ship in the PU and AC.


This means that players end up with 168 hours of actual play time for their rental purchase.

Still have questions or concerns? Head on over to the Star Citizen Base forums thread to discuss.

January Reports


February 1st, 2015

Greetings Imperium!  Here is January’s report.

Fleet Operations Monthly Report – Jan 2015


Star Citizen Base’s New Look!


January 4th, 2015

Greetings Star Citizen Basers,

With the new year, upon us we felt that it would be nice to keep things fresh here at Star Citizen Base. As the largest, most active unofficial fan forums for Star Citizen with over 9000 registered members, and over 221,000 posts to date, we know that the Star Citizen community relies on these forums as well as those of RSI to keep fully up to date on game, developer, and community news. That being said, we are happy to show off our new front page! If you were like myself when I first joined SCB, and were impressed by the overall design and structure we had back then, I sure you will be impressed by the hours of hard work put in by our team here to bring you a very sleek, new front page.

The front page contains a global registered user map, forum statistics, community links, a news feed, information on Imperium and our Yearly/Monthly reports!

We hope you enjoy the new page and are looking forward to all the new tools we hope to bring you in the future.

Happy New Year everyone!

*We are currently looking for anyone who wishes to piece news articles together for the front page news feed
*Some kinks are being worked out of the live product. 😉
*Ps. There is an Easter Egg

Update 02.01.2015

These reports have been archived, you can find them here.